Is Battletech hurting the Mechwarrior series?
Now, I don’t mean the Battletech universe, which provides the backdrops, stories, history, and fuel for the fire, if you will, for the Mechwarrior games. Much of the games’ atmosphere is developed by trying to recreate the years of battle, broken loyalties, and despair caused by the warring nations described in the BTech lore. All of it helps make Mechwarrior that much more believable. Instead of having a series of “one man versus the world” stories that occupy many games, the battles fit into a larger piece of the pie. No, I think the universe is great and adds a lot of depth. Instead I’m referring to the rules and instructions that are described in the tabletop game. There is a certain appeal to having two 75-ton humanoid machines hell-bent on destroying each other. Battletech took this concept and turned it into the tabletop war game that we know today, with hexagon-covered maps, armor sheets, and miniatures. It’s stood the test of time, and as such, is a good representation of Mech