In what format does the IENJINIA CharEditor save my data?
It is a binary file designed to be easy to read by the IENJINIA Devkit and the IENJINIA Virtual Console: • The first 32 bytes contain the 16 colors for the character colormap • Then there are 8,192 bytes with the pixel maps for each of the 256 characters • Finally, there are 768 (32×24) bytes with the screen data The colormap and pixel maps are stored in the format required by the IAVC. For more information see HARDWARE.TXT.