In the context of the game, what is a class and a role?
Classes will be based on traditional High Fantasy classes that we’ve all seen in various MMOGs, MUDs, paper & pencil games, and novels. They also provide a way to group like skills and abilities. Each class has a primary role they perform, but they also have a secondary role that can and will vary wildly. Our goal is to make each class in a job distinct in style, abilities, and feel, yet still do the job as well as another class in that job. Roles are higher level and part of our approach to ensure each class has a part to play in casual, group, and raid situations. In the past, issues dealing with hybrids vs. specialists, especially in the elder game, have been problematic. Our approach with Vanguard will be to better define core roles and to make sure we have different, interesting classes– they’ll be important in most scenarios, regardless of level, setting, or casual/group/raid areas.