In terms of color palettes, how about that?
MM: We stuck to the 52 available colors that would be on the NES typically. The amount of colors at the same time, we broke the rules on, but not much. We would only do it where it would really make sense. We didn’t want to introduce that challenge to our artists with the time frame that we had to make sure that they had certain colors and certain amount of tiles that were available on screen at a certain time. So we opened up the color palette just a little bit. We allowed more colors on the screen at any given time just to make more appealing art and not have as much challenge in the production process. Dream Team How long did you actually have, and how many developers were working on it? MM: It was probably… I’d say the core of the work was done… Like when it really, really started to take off was probably three and a half to four months. And then there was a lot of pre-production that was just very casual before that. And rolling into the final 2.5 months where the full team ju