In Pikmin 2, what new improvement do you think is going to get gamers most excited?
Tezuka: One thing that we tried to do with both Pikmin games is really make the worlds feel like they’re something very real, to the point that you could be playing Pikmin and stop and think that maybe there really are Pikmin running around in the world and doing these types of things somewhere beneath our feet without us knowing about it. One thing that we did to really improve upon that with Pikmin 2 that I think is a lot of fun, and should get people feeling excited and nostalgic, is that as you play though the game you’ll notice some actual branded products in the game, with logo and markings that come from real-world products. Some of these are still in use today and some maybe you haven’t seen for a few years. So in that sense I think it’s going to be a lot of fun for people to play through the game, kind of exploring the planet of the Pikmin and then come across these real-world objects that will really stand out and that people will latch onto. I think we’ve really found a way