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In BodyPaint 3D, how do I export a UV template of my mesh to be used in Photoshop?

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In BodyPaint 3D, how do I export a UV template of my mesh to be used in Photoshop?

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In BodyPaint 3D start by selecting all polygons that you want outlined by using the Live Selection Tool. Then switch to the Brush Tool and change the brush size in the Active Tool Manager to 1 pixel (leave all other fields at their default values). Then click on Colors and change the color to either black or white (this is not absolutely vital since you can always change the color of the grid in Photoshop). Now switch back to polygon mode (Use UV Polygon Edit Tool). All your polygons should still be selected so go to the top menu and click on Layer > Outline Polygons, and your selection should be outlined with a 1 pixel sized brush stroke in either black and white. I suggest doing the outlining on a new layer so you can hide it in Photoshop if needed. Finally, select File > Save Texture as and I recommend you to save it as a *.PSD since this will keep all layers youve created so far. Now you can open it with Photoshop and you should have a nice outlined grid of your mesh!

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