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Importing models into Maya which have a large number of polygons takes forever. What is wrong?

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Importing models into Maya which have a large number of polygons takes forever. What is wrong?

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Maya v2.51 added the new capability of importing vertex normals for its mesh based objects (these are needed to represent the smoothing of the objects). However, the internal routines inside Maya can become incredibly slow to accept the vertex normals during an import process of large mesh models. Alias has been made aware of this after Maya 3.0 but no improvements have been seen. The solution is to choose the Create new vertex normals based on angles radio button on the Mesh sub-panel of the PolyTrans-for-Maya Import Options panel; this will use smoothing groups instead of the more accurate vertex normals. – Updated: October 19, 2007 3. Importing my CAD model directly into 3ds max shows smoothing anomalies (banding). Why? – Top –> 3ds max has its origins in the mid-1980s program called CAD-3D written by Tom Hudson on the Atari ST computer. It and other Antic software products were culled together and ultimately became the 3D Studio product line developed by the Yost Group and Autodes

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