Im working on a large terrain area. How and where should hullmakers be placed throughout a map?
….. A: Look at the terrain_tutorial.doc for good examples of TerrianOCCUR and hullmakers. I used both of them in Stranded2. TerrianOCCUR is an invisible wall that is really non-solid. You can walk through it and see through it, but it blocks vis. Set the brushes properties to all FALSE except SOLID and OCCUR, or for hullmakers (one sided brush, detail0) SOLID and HULLMAKER. I used OCCUR like walls around the outside sections of the map. Where you would walk through, like in the passageways, I used hullmakers. Hullmakers don’t block vis, they are used to try to make the engine block vis, but if you’re standing where you can see through them to the other side the engine will still draw that area. I use hullmakers like in U turns, and long S turns, to make the engine try to block vis. Like I said, look at the terrain tutorial’s pictures for good examples of using HULLMAKERS and OCCURS. Picture of Stranded2’s Terrain Ocular and Hullmakers: Yellow shows the terrain occur and hullmakers in