Im trying to make a fireworks using Paricle streaks. Do you know how to animate streakss properties(emission rate, etc) ?
Sure, the trick to this is once you have your basic Material, make an Action containing your emitter surface and drop the Streak Emitter section of the Material onto the Action. In this Action, you can now manipulate all the Streak Emitter properties through channels as you would any other channel item. If you want each individual Streak to change colour over it’s birth and death (say starting white and perhaps dropping into red and ending in black to fade out smoothly), adjust the colour under the materials section. This will add an attribute channel under the specific material, allowing it’s curves to be adjusted relative to each particles birth/death. Gary M I can’t get particles to work! For those of you who can’t get them to work… Create material, Change attribute type to particle system. Drag material onto a model in the project tree. Add your model to a chor and start advancing frames. So then I created a separate model for just the tips, but since they are 4 separate surfaces