If you are using two Combat Skills in the same test, like Full Dodge (melee weapon skill + Dodge + Reaction), which skill limits how many dice you get from Martial Arts qualities?
The advantages for multiple Martial Arts qualities stack, and the maximum number of dice you can add to your pool is limited by your Combat Skill (p.156, Arsenal). In the event you’re using two Combat Skills, such as Full Dodge, use the higher Combat Skill as the limit on dice from Martial Arts advantages. I’m a real-life expert in martial arts style X, and I don’t agree with advantage Y! The Martial Arts Styles in Arsenal are highly abstracted, distilled down from a great deal of sometimes contradictory information available on that martial art and related styles; as such they will not always jive with your personal experience. If you feel strongly that the style is being wrongly represented, talk to your gamemaster and see if you can’t swap out the offending advantage for another one. We’re not going to send the Game Police to bust down your door because you gave a +1 dice pool modifier to Blocking instead of Parrying.
Related Questions
- If you are using two Combat Skills in the same test, like Full Dodge (melee weapon skill + Dodge + Reaction), which skill limits how many dice you get from Martial Arts qualities?
- When does the Martial Arts Specialization apply for Combat Active Skills?
- How Do You Defend Against Weapon Attacks With Martial Arts?