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If R2-D2, Astromech Droid uses Tow Cable to move Mace Windu, does that count as Mace Windus activation for the round?

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If R2-D2, Astromech Droid uses Tow Cable to move Mace Windu, does that count as Mace Windus activation for the round?

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No. When R2-D2 uses Tow Cable to move another character, that character doesn’t implicitly get activated by the movement. In other words, a character moved by Tow Cable can still activate normally later in the round. For example, after being towed on R2’s turn, Mace Windu could activate and use Triple Attack to make three attacks on his own turn. Additionally, R2-D2 is not prevented from using Tow Cable to move a character who has already activated that round, so Mace could activate and make some attacks, and then R2-D2 could activate and use Tow Cable to move Mace to a different position. Q: If R2-D2, Astromech Droid uses Tow Cable, can it still use Override at the end of its turn, or does the fact that Tow Cable replaces his turn mean that he doesn’t get to use any end-of-turn effects such as Override? A: R2-D2 can still use Override at the end of a turn in which he uses Tow Cable. A character who uses a special ability or Force power that replaces its turn still takes a turn; it get

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