If a ship takes a reactor critical (using the errata critical chart) but also loses weapons sufficient to cover that loss, doesn this make the critical pointless?
No. The energy lost must be made up in “live” systems. Think of the reactor as a huge grid spread throughout the ship with nodes at each system. These nodes provide the power that system needs, and are destroyed with that system. If the reactor takes a critical, the overall power to the entire grid is reduced, necessitating the shutdown of systems to cover it. The jump engine is a special case, as its power requirement is tied into the entire overall production level of the grid.
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