If a player wants a particular enemy to have cover for tactical reasons, can the player choose a corner that gives cover even when an alternate corner would provide clear line of sight?
No. An enemy either has cover or it doesn’t and the player cannot manipulate this. The choice refers to the ability to select from among all the possible corners in an attempt to find one that removes cover and also in using different corners for checking cover for different enemies. If a corner exists that does not grant cover, one that grants cover may not be used. Q: If my character is right next to a wall, and an enemy is on the opposite side of the wall but within line of sight through an open door, does it have cover? It seems like the cover check is legally running along or nicking the wall thus not granting cover. A: The character has cover. The cover line may only run along one side of the wall or the other and in the example the wall is being passed through, even if it’s right at the start of the line.
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