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If a character is an area covered by suppressive fire, does he need to make a defense test immediately when the shooter starts firing? Or is he safe as long as he doesn attempt to move?

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If a character is an area covered by suppressive fire, does he need to make a defense test immediately when the shooter starts firing? Or is he safe as long as he doesn attempt to move?

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If he is in the suppressed area and he is not behind cover or prone — or if he does not immediately take a full defense interrupt action to drop behind cover or go prone — then yes, he must resist the attack as soon as the bullets start flying. Note that any character that moves in, out of, or within a suppressed fire area (other than taking cover/going prone) must resist the attack as normal. As an optional rule, and at the gamemaster’s discretion, any character in the suppressed area may simply spend a Free Action to take cover/go prone as soon as the suppressive fire starts without taking an interrupt full defense action. The goal of suppressive fire, after all, is to make your opponents keep their heads down — and this will keep the combat quick. Isn’t tossing a grenade on the ground by someone’s feet (a Success Test) easier than trying to hit them directly with a grenade (an Opposed Test)? Does everyone caught in the blast get a chance to dodge/react? If the intent is to catch

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