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I want to play a nimble light fighter, what are my best options to avoid being maimed?

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I want to play a nimble light fighter, what are my best options to avoid being maimed?

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A. Skill is very important. Youll likely need more than the fighter with heavier weapons because youll need to specifically hit less-well-armored areas. B. Fencing (P/A B50) weapons provides 2/3 parry twice per turn and an unlimited number of parries when all out defending (B99). However, fencing weapons are light and likely to break if they parry a heavy weapon (B 99, B101). Note that parrying with a knife is at the fencers Knife skill, -5 (B99). With Ambidexterity (10 pts. B19), the off-hand parry penalty is only -1, for a net -2 to the knife parry. If your campaign allows Main-Gauche (Martial Arts, Swashbucklers), it is a much better option for an off-hand weapon. C. Boxing (P/A B242), Brawling (P/E B50), Judo (P/H B51), and Karate (P/H B51), also provide 2/3 parry barehanded (B51, B101). Brawling parries weapons at -3 unless the attack is a thrust. (B101). Judo and Karate parry weapons without penalty. Judo lets you try to throw your opponent on the next turn after a successful par

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