I want to play a nimble light fighter, what are my best options to avoid being maimed?
A. Skill is very important. Youll likely need more than the fighter with heavier weapons because youll need to specifically hit less-well-armored areas. B. Fencing (P/A B50) weapons provides 2/3 parry twice per turn and an unlimited number of parries when all out defending (B99). However, fencing weapons are light and likely to break if they parry a heavy weapon (B 99, B101). Note that parrying with a knife is at the fencers Knife skill, -5 (B99). With Ambidexterity (10 pts. B19), the off-hand parry penalty is only -1, for a net -2 to the knife parry. If your campaign allows Main-Gauche (Martial Arts, Swashbucklers), it is a much better option for an off-hand weapon. C. Boxing (P/A B242), Brawling (P/E B50), Judo (P/H B51), and Karate (P/H B51), also provide 2/3 parry barehanded (B51, B101). Brawling parries weapons at -3 unless the attack is a thrust. (B101). Judo and Karate parry weapons without penalty. Judo lets you try to throw your opponent on the next turn after a successful par