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I want to paint low resolution textures for a real-time game model. Is the auto-UV mapping feature in the “Paint Setup Wizard” appropriate for this?

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I want to paint low resolution textures for a real-time game model. Is the auto-UV mapping feature in the “Paint Setup Wizard” appropriate for this?

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• Probably not, but it wouldn’t hurt to try. • If the resolution of the object is low as well (e.g. 100 polygons), then auto-UV mapping may yield acceptable results. • If there are many polygons (e.g. 10,000) and the texture resolution is low (e.g. 256X256), then acceptable results are unlikely.

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