I want to make my patches more complex but the CPU load keeps maxing out, any suggestions?
One technique for creating more complex sonic textures with AudioMulch is to create something and then record it out as a wave file either using the SoundOut contraption, or the Export to Sound File item in the File menu. Then, load this wave file back into AudioMulch either using the LoopPlayer (for clock synced loops) or the SoundIn or FilePlayer (for longer textures). Then you can overlay or reprocess more audio, save it out to disk and repeat… Q: When I try to use the SoundIn or AuxIn contraptions to process a soundcard input (Mic or Line In) there is an echo, or I can always hear the unprocessed sound. How do I fix things so only the AudioMulch processed output can be heard? A: Some soundcards are set up to pass the uneffected audio to the output. Usually you can adjust this by muting the playback level of the Mic and/or Line In in the Windows Volume Control. You can access the Windows Volume Control from within AudioMulch by selecting Volume Control… from the View menu. It’s
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