I want to make mods for SF. What tools do I need?
To make aircraft and other objects, you will need 3D Studio Max. Objects can be made in another 3D modeling program as long as you can export them in a format compatible with 3D Studio, but he final step in creating an object is to convert it to SF’s proprietary LOD format, and this requires 3D Studio and a plug-in created by ThirdWire. To make skins, you will need an image editor such as Adobe Photoshop or Paint Shop Pro that support 24-bit BMP. Free editors such as GIMP should also work. It is best to use a tool that supports layers and that allows you to manipulate 32-bit TGA format images with Alpha channel (for aircraft decals).