I want to loop a sound that is heard throughout the level, but it isn working properly when I set the looped sound to Attenuation -1. Whats wrong?
Attenuation = -1 works fine for non-looped sounds. Looped sounds are always attenuation = 3, regardless of what you enter for this value. If you want a looped sound to be heard across the entire map: • Find the duration of the sound using Sound Recorder or other audio program. If the .wav file is in one of the Q2 paks, you may have to extract it to your hard disk first. If you don’t have a pak editor to do this, a good one is qped, available from www.planetquake.com/qped. • Add a func_timer to your level, with the “start on” spawnflag. The wait value of the func_timer should be set to the duration of the .wav file. Target your target_speaker with the func_timer.