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I thought that Arion would be a rasterization engine based on pre-computations. What happened?

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I thought that Arion would be a rasterization engine based on pre-computations. What happened?

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A.- When we envisioned our real-time technology a long time ago, rasterization and pre-computations were the only way to offer render-like quality in real-time. As a matter of fact, we worked hard in that direction to the point that an early version of RC5 was nearly finished. We even disclosed a video preview based on that technology which was posted on our website. We always felt that despite powerful, this technology was not quite as good as what we dreamed of offering to our customers. Mostly because the pre-computations phase was a serious workflow stopper. Our ideal goal was to do real path tracing at interactive rates. Some time ago we branched the development of RC5 to explore the possibility of getting rid of rasterization and pre-computations taking advantage of the latest developments in GPU-based acceleration. This research phase was successful and eventually took over the old rasterization engine. In a way, we could say that it’s taken some time for the GPUs to get to a po

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