Important Notice: Our web hosting provider recently started charging us for additional visits, which was unexpected. In response, we're seeking donations. Depending on the situation, we may explore different monetization options for our Community and Expert Contributors. It's crucial to provide more returns for their expertise and offer more Expert Validated Answers or AI Validated Answers. Learn more about our hosting issue here.

I see strange artifacts at the poles of my sphere and teapot, and I think this is because every so often I get a surfaceNormal that contains invalid floating point values (NaNs). Am I doing something wrong?

0
Posted

I see strange artifacts at the poles of my sphere and teapot, and I think this is because every so often I get a surfaceNormal that contains invalid floating point values (NaNs). Am I doing something wrong?

0

Probably not. Whoever wrote the normal-computing code in the NURBS dicer didn’t do something reasonable to handle degenerate cases. If you see flicker-type errors at the poles of the teapot or the sphere as a result of bad normals, ignore them.

Related Questions

What is your question?

*Sadly, we had to bring back ads too. Hopefully more targeted.

Experts123