I saw something about difficulty. Whats difficulty?
In iSpy v1.0 players could set the difficulty of their mission when creating it. This allows the creator to adjust the size of the circle on the map and essentially “hide” their mission making it more “difficult” to solve. The larger the circle, the more XP you’d get. We thought this would be a cool game mechanic, but it turned out to be a bit frustrating. We’re looking at ways of possible re-introducing difficulty as a more fun mechanic in the future.
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