I had a flight of fighters get shot at and hit by medium pulse cannon and burst beam fire in the same turn. How does the burst beam interact with normal damage from weapons?
Fighters hit by the burst beam drop out IMMEDIATELY and are thus treated as ‘destroyed’ for any other damage scored that turn. As explained in the NCW Update Pack, the target player can select which fighter is hit by the burst beam, but as soon as the selection is made, the fighter is ‘gone’ and cannot absorb further hits. Obviously, the firing player should choose to fire this weapon first, so as to avoid having the target player leave one fighter seriously damaged and then use it for the burst effect.