I bet chicks always roll Windlings, don they?
I concur that it’ll be important for you to observe the style of fellow players and try to conform to that, at least initially. It would be a buzz-kill if they’re all about lengthy bloviating and speechifying and amateur acting, for instance, and you’re about throwin’ down the dice and blandly announcing “I hit and do 12 points of damage. Next.” Another thing–to the extent that you can, just roll with everything. There’s a fine line between “I don’t understand your ruling, GM” and “Your ruling BLOWS, GM, and let me tell you why”. In my experience, if you have faith in your GM and your point of contention is really about a judgment call or some rules interpetation that could go either way, just go with what the GM has said to keep the game moving. When the GM gets around to you for your statement of action, try to be ready. Don’t be That Person who’s shuffling through 67 loose sheets of paper to figure out if you have a +2 on your attack or a +3. Try to have all your modifiers ready an
It’s tough, because different groups can have very different ways of playing. Some mostly tell a group story and rarely pick up the dice. Others approach it like a board game, couching everything in terms of the rules. (“I close to Medium Range and use Defensive Crouch and Steely Gaze to gain +2 on my attack roll.”) Most groups are somewhere in between. Because of this, there’s more than one answer to “how does actual gameplay work?” The more free-form answer is “the Gamemaster describes what happens, then the players say what their characters do, then the Gamemaster describes what happens, and so on.” The more strict answer involves the rules of the game, which I don’t know personally, but most RPGs are quite a bit more complicated than Monopoly, to the point where it’s rare to find someone who knows every rule without having to look it up. As with so many endeavors, it’ll probably work best to go along with the group while you get your bearings. If their approach is to look around fo