How will turn-based and real-time combat work?
Both real-time and turn-based combat are based on your character’s Speed. Speed is determined by your dexterity, how encumbered you are (which depends on your Strength and your equipment weight) and how fast your attack (weapon, spell, etc.) is. In real-time, your Speed determines your attack animation speed. Faster characters literally swing their swords faster than slower ones. In turn-based, your Speed determines how many Action Points you have to spend on your turn. Actions such as attacking, moving, or spell-casting cost points to perform. This system is nice because it is fairly balanced and neither mode has a distinct advantage over the other than personal preference. Some people will probably prefer one mode or the other, whereas others will switch modes based on the particular situation they are in. For instance, when fighting a group of weak monsters, such as rats in a sewer, you would probably switch to real-time and mow through them. When fighting a tougher battle, such as