How will the stock exchange system for characters work?
We won’t introduce it right away because in the first phase people need to accumulate and play with some NanoStars. But we want to provide a market mechanism that can do for our players what eBay has done for trading card games. There will be over 100 characters at launch. Isn’t this too many and as you add more, won’t this become a huge design burden? There are design rules that have to be followed but they’re not onerous. Similar principles have allowed Magic: The Gathering to publish 7,000 different cards; for Nintendo to introduce several hundred Pokemon; and for sports games to have thousands of players. A football player may be very similar to another player except that he has a different face, number and uniform; and is slightly faster. But fans will care about those differences. It’s not hard to include both players in a football game and frankly they could as easily be applied to a basketball game. For Deion Sanders it meant that in baseball he could steal bases and leg out tr