How will the player engage with characters in Mass Effect 2?
RM: Well they’re different kinds of narrative and story, but we have Shepard as a foil as well. He’s a third-person character and you care about him. So you make choices for him and then you hear him say things and you’ll hear the strain in his voice. You’ll see it in his eyes, the expression. He’s challenged by this. So you’re like, whoa, that’s challenging me. It feels like it’s you but it feels like it’s a character you’re playing as well. There’s a personality already pre-made and built so we can convey things through that as well as the companion characters around you, as well as NPCs in the world. But a lot of it is about characters. A lot of it is human emotion. A lot of it is interacting with other people, whether they’re in your party, whether it’s yourself or whether it’s the non-player characters you get to interact with throughout the course of your adventures. So they’re all different ways to do that. In different ways they’re powerful. VideoGamer.com: Finally, what can yo