How will the penetration system work?
World War Two Online will feature a very high fidelity penetration standard, the physics loop and weapons/damage system track projectiles and object hardnesses, and results are very realistic. You will be able to shoot through objects if the caliber is high enough, down range distance short enough, and obliquity steep enough to allow penetration. World War Two Online’s ballistic model supports ricochet as well. And “objects” refers to just about everything in World War Two Online… players, vehicles, buildings, trees, etc.