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How will the loot/item economy function in Auto Assault? Will it be NPC or player driven?

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How will the loot/item economy function in Auto Assault? Will it be NPC or player driven?

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Loot is created dynamically from enemy kills and hand crafted as mission rewards in Auto Assault. Loot can also be built by crafters as well. When you experiment with an item while crafting you will get random enhancements based on the materials you experiment with.

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