Important Notice: Our web hosting provider recently started charging us for additional visits, which was unexpected. In response, we're seeking donations. Depending on the situation, we may explore different monetization options for our Community and Expert Contributors. It's crucial to provide more returns for their expertise and offer more Expert Validated Answers or AI Validated Answers. Learn more about our hosting issue here.

How will range be incorporated into the naval battles and how will it be communicated to the player?

0
Posted

How will range be incorporated into the naval battles and how will it be communicated to the player?

0

Q: Will naval battles include a waypoint system to allow the player to set a series of movement orders? A: Yes. The player can set waypoints that will be clearly visible. Q: What range of camera controls and views are you looking to include in naval battles? A: This is an element that is still in development. Lots of people have different ideas about what they want. What we are doing at the moment is looking at how many of these are useful and practical. Q: How much control will the player have over the speed at which naval battles are played out? A: At present it is planned to allow the player to speed up and slow down time in battles as well as pause the game. Q: Will reinforcements be included in naval battles as they are on land? A: Yes. Although that may not be what you think it is, as we have changed the campaign map and the methods of reinforcement from Rome and Medieval 2. Q: Can any military ship be used for troop transportation or are there specific transport ships for this p

Related Questions

What is your question?

*Sadly, we had to bring back ads too. Hopefully more targeted.

Experts123