How will OpenGLwrapper work with a new Direct3D 8 program and what will be its performance?
During the development phase, we provide a Direct3D 8 wrapper under Windows and we run the Direct3D 8 application on it. Under Windows, Direct3D programs which were compiled for Direct X 8 use the D3D8.DLL file (the Direct3D 8 core engine). We create a new D3D8.DLL that can be installed on the computer alongside the Direct3D programs, but in fact, this DLL will be our Direct3D to OpenGL wrapper. This will prove that our Direct3D to OpenGL wrapper emulation works. Using our programs or any third party benchmark programs, you will be able to evaluate the emulation performance. When completed, we just compile the wrapper onto the BeOS platform, since the source code will be designed for it.