How will Neverwinter Nights real-time combat system work?
While Neverwinter Nights takes place in a real-time environment, we have been very careful to keep our combat system from becoming a ‘click-fest’ where the player with the highest ping and fastest reflexes wins. Instead, we are opting for a multi-layered approach to combat. The base layer consists of a ‘single-click’ combat system: Your character will repeat basic attack actions until either your target is slain or you have assigned other actions to your character. The second layer consists of a ‘queued’ combat system: You can select special combat actions for your character, such as disarming your opponent or using your monk’s ‘flurry of blows’ ability, and these are entered into your combat queue to be performed in the coming round. These actions do not repeat and, once you have finished performing them, you will revert back to your base layer action. The result is a very lag-tolerant system that keeps the player actively engaged in what’s going on while not penalizing those with hig