How will morale and fatigue affect the battles?
The morale of a player’s troops are the number one factor, even more than fatigue, that affect a forces ability to fight. We constantly refine and tweak our formulas to get the units to act appropriately to the combat situation. In what ways will the player notice the improved A.I.? Battles have a better flow to them… a more natural feel. Units will do much more retreating, reforming and counterattacking now than in CWBR. Has there been any trouble keeping the more realistic A.I. from acting a little too human-like and breaking the game? “No battle plan ever survives contact with the enemy”. — Field Marshall Helmuth Carl Bernard von Moltke Anyone who studies history discovers countless examples of this concept and understands this truth. The reason is because armies are made up of people and not game pieces on a board. Even perfect plans can be undermined by the personalities of subordinate commanders who interpret an order based on how they see what’s happening around them. Our games