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How will Lock On be scalable to different players?

different lock PLAYERS scalable
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How will Lock On be scalable to different players?

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We are aware that there is a broad spectrum of flight simulation enthusiast out there and we want Lock On to be a fun and engaging for them all. While some players do not want to be burdened with complex avionics and non-forgiving flight dynamics, others want to experience every nuance of modern, air combat aviation. Areas of scalability include: Avionics. There will be two radar options for each aircraft. The Easy Radar, consists of a God’s eye view of the area around the player and will show all friendlies, enemies, and missiles. Using a set of Auto-Lock On keys, the player will be able to lock on to any target with the press of a single key. Once locked, the player will be given steering information and an easy-to-see target box to help find their target. For those wanting an authentic experience, each aircraft will also have a realistically modeled radar system that is based on the real article. Flight Dynamics. Selecting the Easy Flight option, players will be given the ability ya

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