How tough is memory management in such a small device?
It’s tough to get both good performance and stable memory consumption, and on a young platform like Android, especially while allowing unlimited numbers of custom images in a UI. All of the memory problems I’ve seen are related to images. In Preview 1 we tried a few adjustments that sacrificed performance but reduced the chance of running out of memory, but the price in performance was too high. Preview 2 will try a completely new approach to image management that will differentiate between design mode and usage mode. While actually using a layout, memory should be very stable and support large numbers of source images, and performance should be consistent. — How are thing’s going on Preview 2? Any release date in mind? Preview 2 is only about 50% done, which isn’t where I wanted it to be by this point. There should be a private beta within weeks. The bigest reason for the delay is that, two months ago, I temporarily switched focus to another Android app, Catalista. A huge opportunity