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How to the different encoding schemes calculate into the total hours of music I can fit onto my player?

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How to the different encoding schemes calculate into the total hours of music I can fit onto my player?

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MP3’s and WMA’s both have different encoding schemes. But the options for encoding them should be the same, i.e. 128 kilo bits/sec (kbps) or 256 kbps or 64 kbps. The key here is that the higher the sampling rate, the more bits required to represent that sample and hence the larger the song file for a given amount of music. Doing the math, 4 hours of music is 4 * 3600 = 14400 seconds. Assuming the player has 128×10^6 bytes available, which is different than 128 MB since this isn’t a binary representation, thats 8*128×10^6 bits = 1024×10^6 bits. In order to get 4 hours of music on your player you would have to encode the files at 1024×10^6 bits / 14400 seconds = 71111.11 bits/sec or about 71.11 kilo bits/sec. So, the idea here is, lower the bit rate that you sample/encode your music files in, and you’ll get more music on your player because the files will be smaller allowing for more songs on the player, resulting in more music time. Most software should support a min of 64 kbps allowing

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