How to I transform (move, rotate, scale) objects, primitives and points with respect to their local coordinate system?
In other apps for example, if you have a sphere-mesh and select a polygon-face then you can move it with respect to the coordinate system of that very polygon. It’s usually called something like “local transform”. The align options only give me view, world and object. If I model something organic and was to move a vertex I’d usually pully it along the normal. Or if I scale a polygon I would scale it with respect to its own local coordinate system otherwise it’s likely to go all wonky and weird because most things are not orthogonal right-angled cubes sitting nicely in world space.