How should clerical magic be handled?
GURPS Religion contains several different methods of handling clerical magic. In its simplest form, it works just like regular magic, except Power Investiture replaces Magery, sanctity level replaces mana level and holy items replace magic items. However, Religion presents a great deal more detail than that for those who want it! GURPS Compendium I also contains a number of advantages and disadvantages appropriate to clerics, including Clerical Investment (p. CI22), Pious (p. CI29), Blessed (p. CI34), Clerical Magic (p. CI35), Divine Favor (p. CI36), Faith Healing (p. CI36), Power Investiture (p. CI42), True Faith (p. CI47) and Disciplines of Faith (p. CI89). Source:Dr. Kromm GURPS Magic includes guidelines for clerics on pp. 94-96. In summary: • Define certain select “spell lists” for clerics. • Any special abilities or automatically acquired spells should be bought as an advantage. • Most clerical investments will require some type of Vow. This could possibly be included in a clerica