How realistic will the control of the planes be?
Each aircraft will have a distinctive behavior based on its real capabilities and supported by the game’s physics engine. The player’s skill in controlling the aircraft and his/her ability to take its specific strengths into account will make a big difference. However, we didn’t want to restrict the game to a certain audience, which is the case if you go full simulation oriented. That’s why, in order to ensure that a wider audience will enjoy the air combat experience, we decided to tune some physics parameters, while still respecting the authenticity of air combat. Again, this is about providing the same tools to everyone from the start.