How often (if at all) does Konami intervene when making a Silent Hill game?
TOMM: This is an important question! I think there is a mistaken belief that Publishers approach a Developer and ask them to build a game – kind of like a homework assignment – and turn it in by the deadline. Then the Developer goes off on their own and makes a game, then turns it in, and the Publisher tosses it on the shelf. However, this is NOT the case! Konami is involved at every step of development, guiding the vision of the product and making changes to ensure it’s the best Silent Hill experience it can be. The easiest way to think of it is that Konami and Climax are making Shattered Memories TOGETHER, both parties doing different jobs to create a great end product. As Producer, I’m in charge of the game as a whole and nothing goes in without my approval. To be honest this is pretty pleasant on Shattered Memories, because Climax creates such awesome stuff. I don’t have to “fix” anything; I spend most of my time making sure all the cool stuff is as cool as it can be. (But don’t te