how much time was put into the music, did the audio team create all-new sound effects?
All of the music in the game was composed by our Lead Programmer, Sam McGrath, who was a music composition major when he left school to work for S2. He has done a great job of coming up with music that really gives the game a unique feel, and it really works well. The sound effects were done by Arney Secerkadic. He has worked very hard to create new sound effects for the game, and it has come out really well. All of the items, weapons, buildings, and units have unique sounds that fit within the fantasy setting of the game. What about voice communication? It wasnt part of the demo at E3 but are there plans to implement it? The game does have voice chat binds. You hit ‘V’ to bring up the voice chats, then use numbers to choose your statement, again, similar to other FPS games. The game is not shipping with integrated microphone voice chat, but we’re still looking into this. From initial bar napkin doodles to going “gold”, how long did the team work on Savage? S2 was started by our owner,