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How many polys can I have in one scene before performance takes a hit?

hit PERFORMANCE Polys scene takes
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How many polys can I have in one scene before performance takes a hit?

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While each scene should be judged on a case-by-case basis, a pretty safe standard is to keep your scene below 40,000 polys to be sure it runs smoothly on most computers. However, you may be able to go well above this if you plan your scene smartly. You’re also much more likely to cause a performance hit with too many large and mismanaged textures than with a high poly count.

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