How many kills for each rating?
6502 kill thresholds (in hex): Arc kill thresholds (in decimal): BBC,C64,AppleIINES • 0x0000 – Harmless • 0x0008 – Mostly Harmless • 0x0010 – Poor • 0x0020 – Average • 0x0040 – Above Average • 0x0080 – Competent • 0x0200 – Dangerous • 0x0A00 – Deadly • 0x1900 – Elite • 0x0000 – Harmless • 0x0002 – Mostly Harmless • 0x0008 – Poor • 0x0018 – Average • 0x002C – Above Average • 0x0082 – Competent • 0x0200 – Dangerous • 0x0A00 – Deadly • 0x1900 – Elite • 0000 – Harmless • 0049 – Mostly Harmless • 0401 – Poor • 1009 – Average • 1501 – Above Average • 2501 – Competent • 4501 – Dangerous • 3000 – Deadly • 8000 – Very Deadly • 9801 – Elite All ships constituted 1.0 kills in BBC Elite. In C64 Elite, a third (“fractional”) byte was added to the kill total, and each ship had a seperate kill value one third that in the table below. This data taken from Jades’ FFE site. C64 Elite Ship Specs ShipSizeEnergySpeedMax Missiles CarriedMax LootBounty CRNES Kill Value (Hex) CORIOLIS STN160240 0 6m0t0.00.00