How long did it take to develop Hardwar?
“It started in Summer 1995, 18 months intended development. It started as a DOS game of course, but in 1997 along came PowerVR, 3DFX, Direct3D and the need to do a Windows 95 version – eventually of course the DOS version was dropped. The testing process lasted from March to July 1998, when the game was completed.” A later opinion by Luke Warhurst (former Gremlin QA), is quite revealing: “There was a general lack of support for Hardwar and it sometimes seemed that the only people in Gremlin who actually cared about the game were our QA team. We had to work closely with the SR guys at times because the Dev department didn’t seem to be much help – the initial design document was written and then seemingly abandoned. It was missing essential pieces of information and it was left to SR and our QA team to fill in the missing pieces and fix up the unworkable elements.
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