How is the rendering done? Software or OpenGL?
Neither nor. The rendering is completly hardware powered (like the OpenGL version in the pc), but I have rewritten the whole graphic engine from scratch and it only uses pspgu and pspgum. The OpenGL port for the psp is a mess and I don’t think it will become really good some day. The guys who do this port are good coders but OpenGL and PSP graphics unit are too different. Even if both apis are state machines and the calls look similiar, there is a lot of stuff whick cannot be mapped. In my eyes it is a dream of just change some input stuff and compile a gl game to psp without problems. That’s why I took the pspgu instread of pspgl. So my port it completly hardware powered. Just my new unfaked clipping algorithm is not. The new clipping is not included in the beta version.