How is the melee system in the new game?
The melee system in Savage 2 builds on the core concepts of human melee from Savage 1. Every player can “quick attack” – a regular melee attack. These occur in “flurries” – that is to say, you can attack quickly three or four times in a row before your character pauses briefly, then starts attacking again. Every player can also block these quick attacks. If a player is blocking and you strike him with a quick attack, you will be stunned briefly and vulnerable to retaliation. Additionally, we’ve added an “interrupt” ability. If you use this interrupt ability on an opponent who is blocking, it will break the block and stun the enemy. You can also attack blocking players from behind or the sides without being stunned, or perform a “jump attack” which will break through the block. While this core melee combat itself is exciting and fun, we’ve also added special abilities to each of the units. These can be spells or melee based abilities. They generally have moderately long cool downs and c