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How is the AI differnt from any previous game?

ai differnt previous
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How is the AI differnt from any previous game?

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The best I can put it, is that the AI will go beyond simple ship controllers. We have a hierarchical AI structure that runs the behaviors all the way from the entire race down to the individual fighter level. Because of this, we can use the AI to create complexity and variation in the way missions and other scenarios are implemented and run. No two games will ever be the same because the AI’s running the show will never interact in exactly the same way. As a result, our missions do not need to be scripted, and therefore are unpredictable. This of course makes QA a nightmare. This is one reason why we are scheduling in gobs of QA time. (5.22.99) Difficulty Settings Right now, if we put the AI at it’s default settings, it is Erasor bot like. Like John always says, it is real easy to make an AI that consistently beats you, but it is a lot harder to make an AI fly like a human pilot would. There is going to be a lot of tweaking when the game gets to QA, but John has a pretty good system in

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The best I can put it, is that the AI will go beyond simple ship controllers. We have a hierarchical AI structure that runs the behaviors all the way from the entire race down to the individual fighter level. Because of this, we can use the AI to create complexity and variation in the way missions and other scenarios are implemented and run. No two games will ever be the same because the AI’s running the show will never interact in exactly the same way. As a result, our missions do not need to be scripted, and therefore are unpredictable. This of course makes QA a nightmare. This is one reason why we are scheduling in gobs of QA time. (5.22.99) Difficulty Settings Right now, if we put the AI at it’s default settings, it is Erasor bot like. Like John always says, it is real easy to make an AI that consistently beats you, but it is a lot harder to make an AI fly like a human pilot would. There is going to be a lot of tweaking when the game gets to QA, but John has a pretty good system in

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