How is it less accurate to enhance graphics?
With the method that many of the graphics enhancement plugins in PSEmuPro-based emulators use, graphics objects from PlayStation games are translated into Direct3D or OpenGL objects, which are not direct analogues to the native PlayStation objects, and so they may lose information possibly important to the game. As such, accuracy is sacrificed for enhanced graphics. This is something that pSX strives not to do. Q.
With the method that many of the graphics enhancement plugins in PSEmuPro-based emulators use, graphics objects from PlayStation games are translated into Direct3D or OpenGL objects, which are not direct analogues to the native PlayStation objects, and so they may lose information possibly important to the game. As such, accuracy is sacrificed for enhanced graphics. This is something that pSX strives not to do.
With the method that many of the graphics enhancement plugins in PSEmuPro-based emulators use, graphics objects from PlayStation games are translated into Direct3D or OpenGL objects, which are not direct analogues to the native PlayStation objects, and so they may lose information possibly important to the game. As such, accuracy is sacrificed for enhanced graphics. This is something that pSX strives not to do. Nature of the beast. (Note: Not saying this is a direct example of what gsdx/zerogs does, just giving an example of why pSX for instance doesn’t do it.