HOW IS GCO DIFFERENT FROM OTHER SPACE COMBAT MMO GAMES?
It is vastly different from current and upcoming space combat MMO games in many, manys ways. A short list of features and technologies include: • Seamless space and planetary game worlds with the ability to travel between space and planets seamlessly. • Real time twitch (no dice rolling) based action gameplay. • Trading and exploration are complimentary and not a primary focus of gameplay. • Twelve player races and eight careers to choose. • Short career path with each career having the ability to reach a high rank rapidly and without an endless grind. • A vast number of player controlled crafts including capital ships (carriers, cruisers, transports), fighters, vehicles etc. • Basic and intuitive trading model with ability to trade with NPC units, space stations, planetary bases and other players. • Player fleet owned space stations, planetary bases and cities. • Ability to build a variety of assets based on career and rank. No complex crafting. • Space flight combat action as well as