How is DiGA going to guarantee that the games donated can still be played in two hundred years time?
To be honest no one facing this issue in a serious manner can promise that. The risks and eventualities are too great as is the financial expense. However, DiGA is offering a solution that increases the probability of a long term preservation at much lower costs than any other approach dealing with this question. Firstly we can rely on the existence of emulators. Thus the problem of the games’ availability is disentangled from presupposing the existence of the original hardware. And secondly we are employing — in this we differ from centrally organized archives — the Internet as our storage medium: it is globally accessible and part of it is represented by those millions of its users that are craving to play games: If you increase the number of copies of a program, you simultaneously heighten the probability of the game being preserved for a longer stretch of time.
Related Questions
- Does a game have to be played with a particular time limit, or is the list based on games played with various time settings?
- How is DiGA going to guarantee that the games donated can still be played in two hundred years time?
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